Hello everyone,
I have made a tank with some meshes that I have modeled, it consist of:
- Tank Hull (Skeletal mesh)
- Tank Turret (Skeletal mesh)
The tank is made by following this tutorial: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
(haven’t done the pitch for the cannon yet)
The thing I want to do is when I press “E” (in my case) I want an animation to play where my tank deploys rockets on the turret and the second time I press “E” I want them to retract, but I am a bit clueless on how to do it since my action input is in the tank hull’s blueprint, while the animation sequence is in the tank turret’s animation blueprint, is there someway to connect them?
Or is there another way to do this?
I will attach some pictures of the blueprints and my setup so you can follow of what I have done so far.