Hi, my character does not transition through animations. I have assigned him an animation in blend space, and merged two animations with speed, idle and walking. however the transition does not happen. My one character works fine, this one does not.
So when I play the game only one animation triggers, the default.
I did see that some meshes are not present in the animation, but they are in the imported fbx mesh model.
this problem can be caused by a lot of things, make sure your animation blend is working, you can move your mouse over the “blend line” to see if it have the desired behaviour, make sure you’re getting the speed variable properly on your animBP, it should be something like this: