I am new to using Unreal, and when I try to import an animation I made in blender, I encountered this issue. Seems like random movements were added to my animation during the process of exporting. Does anyone know how to fix this?
Before Export
After export
With sincere thanks!
can you share screenshots of the curves for the “nose” bones where the pop is occuring from both programs?
You have a limited amount of “precision" avaliable. Normally it isn’t an issue but epic fussed with both the animation pipeline and the importer.
Willing to bet if you google how to revert to the old importer and use it stuff will work better…