I am trying to export an animation from blender to Unreal Engine. Everything works fine as long, as I’m importing mesh and skeleton with the animation. But problem begins when I want to assign the animation to a skeleton that’s already in the project. Pictures below:
Animation is simple. Only hand bones are used.
I’ve read about the issue and changed the unit scale to 0.01 as recommended.
Here are my FBX export settings
Here I import the animation to UE choosing the skeleton I want to use. No errors/warnings appear.
And this is the result. The final mesh is broken to a weird position. Animation works on the hand but it’s very distorted. As long as I use skeleton from the blender model everything works fine.
I would be glad if somebody could help me!