I have been encountering a few obstacles regarding animations in UE4. The main problem is that the animations don’t translate correctly when importing from Maya. I don’t really know what causes this but I figured that it had to do with the settings in Unreal since it works perfectly fine when importing the animations to engines such as Unity.
A descriptive video of the issue can be found in this link: http://youtu.be/btye6plq6Z8
Maya files (assets): https://drive.google.com/file/d/0B8Nl7CeJVaGNajY0TEdtQnhPM0E/edit
Workflow (it is written chronologically):
The animations are baked in Maya before importing to UE4.
Everything is deleted except for mesh and joints after baking in Maya.
The Z axis is set to the direction “Up” When exporting (the character is originally set/rigged with the Y axis as up.
Thanks in advance : )