Animation error when importing from Blender

Hello again! I come today with a new question since i’ve come to an error when importing an animation from Blender to UE 4.22

There it is, the animation in blender works wonder, but when imported to UE the shield, sword and teeth are either out of place or non-animated at all
Any help?

I believe this is because the transform and rotation of the child and sword is not set to 0.
Try to apply the transform and rotation in Blender and export again.

This worked for the shield but the sword is still just floating aside, maybe it’s not generating keyframes?

Do you use sockets to equip the character with the sword and shield?