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Animation effect breakdown

Hi guys,

I recorded a quick video of an animation effect that I want to replicate, and was looking for any insight into how this might have been done, or could be done in Unreal Engine:

[video]https://youtu.be/8Y67Q-PVqB8[/video]

Notice how as the player moves their mouse side to side, it almost seems if the hand and weapon mesh follows but with a bit of a delay. Would this effect be achieved by parenting the mesh to the camera but with some sort of spring-arm type of functionality? Any ideas anyone has would be super helpful, I’m not very experienced in animation. :smiley:

Thanks!