animation driven character movement

Uhm, can anyone give me a short tut on that? I just set up AnimBPs and stuff but something’s missing and I’m stuck.

This is the State Machine, transition rule to RUN_START is simply a check of the variable IsRunning set to true, which will occur on the InputAxis event (next screenshot)


That’s the event graph of my animBP, I simply copied a few things from the animBP of the default ThirdPersonCharacter.

Testing this setup makes my character stuck in the RUN_LOOP, but the capsule is only moving forward when W or the up-arrow key is pressed.

I’d appreciate any help.