Hey everyone,
I want to know how I can disable velocity and speed applied on the character by pressing W or the arrow keys so the whole movement and speed is driven by given animations using root motion. Is this even possible?
Looking forward to hear from you.
Root motion overrides the character’s velocity , rotation etc.
Uhm, can anyone give me a short tut on that? I just set up AnimBPs and stuff but something’s missing and I’m stuck.
This is the State Machine, transition rule to RUN_START is simply a check of the variable IsRunning set to true, which will occur on the InputAxis event (next screenshot)
That’s the event graph of my animBP, I simply copied a few things from the animBP of the default ThirdPersonCharacter.
Testing this setup makes my character stuck in the RUN_LOOP, but the capsule is only moving forward when W or the up-arrow key is pressed.
I’d appreciate any help.