Greetings!
I’ve tried to create some animations for the default character. I’ve exported the dummy to fbx, imported into Blender, remade the skeleton (idk why it added a new parent bone for the root one) so it can match the original one, and exported. Now i have 2 identically skeletons, the original one and the edited one.
The problem is that when i’m importing the animation using the fbx mesh + edited skeleton everything works fine, but when i’m importing the animation using the original skeleton it doesn’t work anymore… It has the same number of frames but there’s no animation ¯ \ …(ツ) … /¯
Same skeletons
Works perfectly
Doesn’t give a piece of cake about my dreams and my life…