As short as I can describe:
Doing animations for XCOM 2 , animating in 3ds Max but i need to export the file to UE4 and then export from there to XCOM2 so it would work and that is what i was doing the whole time with other animations , becouse if i exported the .fbx file directly from 3ds Max to XCOM tools the moment it is imported it crashes. The problem is , when importing the animation to UE it doesnt show up like it should. I’ve got an error message when importing “The following bones are missing from bind pose” but other animations that I imported worked without problem. For this one I checked to “Use t0 as ref pose” but it still doesnt work like it should to.
Here is how it should look:
Here it is how it looks in UE: