Hello, I need some help. When I apply my animation to my MetaHuman character, the animation distorts his proportions. Longtime Maya rigger, newbie at Unreal . Trying out MetaHuman. Process: I made a character in MetaHuman, I brought it into Maya and applied AdvancedSkeleton rig and added some mocap animations. Then exported a series of baked skeleton as FBX for animations from Maya. I imported the animations onto the BP in a sequence in Unreal. And his neck and other stuff get stretched. The anim FBX looks okay. What did I miss? Thoughts?




