I’ve got a set of arms that I would like to import into UE4 that are rigged with a skin modifier. I export the arms as an .fbx in max and it comes with a single animation that I made and had just to test it to see if it could transfer over. I then import into UE4 as a skeletal mesh. The problem is that the animation didn’t come with. Please see these pictures below and notice how there is a mesh and bones but no animation:
What I did was keyframe a quick animation in Max but it didn’t transfer over. The animation sections says ‘None’. Please if anyone could help I would really appreciate it. Thanks!