So I have a character that’s modular to swap different head gear, torso and legs. The issue is that the head gear, and other armor, has the same skeleton but with additional bones for physics like hair, jiggling plates of armor physics, skirts, etc.
How do I, in a sense, tell the engine “make all these parts render/share the same animBP” instead of making it render the animBP separately for each piece causing the desync issue. I tried master pose, but it makes the modular pieces with additional bones break to the root below the player. I need something that works kinda like the master pose thing that supports additional joints.
Please, any help would be nice