Animation Delay after pressing a key?

Hello everybody!!

Is there a way for an animation to run a second after pressing a key?

For example:
I’m firing with a gun, small beams, and I hold for 1 second the right click, the weapon recharges, getting a bigger beam.

The beam charge animation would be 1 second after clicking.

Are you using Blueprints or Coding directly?
As of the Blueprint, there should be a Delay or WaitXTime node which should go right after your right click detection.

As of the Coding, I can’t help much there ^^ I ain’t able to code in c++ yet. sorry.

I’m Using Blueprints!!
Delay or WaitxTime, Should this be connected to the animation or the graph editor?