Animation curves and notifies are removed on saving linked animation sequence from level sequence

Whenever I edit and save my linked animation sequence from level sequence, all animation notifies and animation curve data in animation sequence are getting wiped out.

Is this intended behaviour? This makes whole process of creating animations sequences within UE very annoying as I need to recreate notifies and curves on every anim change.

I would like to kindly ask for a fix to this problem.

This has been fixed and will be released with the next 4.26 hotfix.

You can track the details of this bug here when the issue is made public: Unreal Engine Issues and Bug Tracker (UE-106175)

Great news! Thank you for your answer.

Is this broken again in UE 5.0.2? Baked or linked export is creating animation sequences with blank curves and over-writing the original curve data.