animation curve

hello,

I’m super new to unreal and blueprints, I’m trying to import a path animation from maya to unreal and create a blueprint to drive a character position,
I want the character to go from point A to point B following the animation path.
I got stuck on the first part, how can I import and open a animation curve on a blueprint?

I’ve done some similar stuff in unity using c# so I know the logic but I don’t know the unreal way to do it, any help will be much appreciated!

thank you very much,

Luiz

I think after you import properly, you should be able to see animation curve assets.
Unfortunately I’m not really familiar with importing just animation path, so maybe import a cube that is animated to the path and then import it?
(so the position key is a animation curve.)