I’m super new to unreal and blueprints, I’m trying to import a path animation from maya to unreal and create a blueprint to drive a character position,
I want the character to go from point A to point B following the animation path.
I got stuck on the first part, how can I import and open a animation curve on a blueprint?
I’ve done some similar stuff in unity using c# so I know the logic but I don’t know the unreal way to do it, any help will be much appreciated!
thank you very much,