Animation curve values are never active

Hey guys,

I’m currently working on a project where I am trying to read curve values from an animation into my anim BP similar to the ALS setup but the values are never active, I have seen other posts about the 5.3 animation curve refactor having a few bugs but from my understanding you would no longer need your anim curves on your skeleton and only in your anim sequence. I have tried both methods with no success and I’m struggling to figure it out.


Hello turns out I’m actually silly and had my last blend per bone in my anim graph set to “blend curves by weight” instead of “override” so I guess just make sure to check your blend nodes guys