Animation Curve "Get value at time" for anim sequence object reference

Hi!

It would be useful to be able to access anim curve outside of the anim instance evaluation.

For example: I could use this to store info within the animation that I could query when starting the animation to set up an offset or a delta transform to reach a target point without having to add an extra file to replicate the animation info stored in my anim.

My current use case is to set up a sort of interpolation to which would respect the root animation movement by storing an offset from a target transform in my animation dcc.

I’m sure there could be a ton of other applications to facilitate the animation pipeline and get more from our animation dcc and files.

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