Hi!
It would be useful to be able to access anim curve outside of the anim instance evaluation.
For example: I could use this to store info within the animation that I could query when starting the animation to set up an offset or a delta transform to reach a target point without having to add an extra file to replicate the animation info stored in my anim.
My current use case is to set up a sort of interpolation to which would respect the root animation movement by storing an offset from a target transform in my animation dcc.
I’m sure there could be a ton of other applications to facilitate the animation pipeline and get more from our animation dcc and files.