Animation created in sequencer suddenly got corrupted.

I made a cutscene for my game, which worked fine at night. When I opened my project in the morning it refused to load and kept hitting a breakpoint in the “constructor helpers” class.
Seeing the output window I saw the error was in the CineCamera of my animation.

Ensure condition failed: Registry [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Elements\Framework\EngineElementsLibrary.cpp] [Line: 39]
Typed element was requested for ‘/Game/Vesta/Maps/Planet/Animation/PlayAnimation.PlayAnimation:MovieScene_0.CineCameraActor_1.SceneComponent’ before the registry was available! This usually means that NewObject was used instead of CreateDefaultSubobject during CDO construction.
UnrealEditor.exe has triggered a breakpoint.

Any ideas about what’s causing this?

Hey I have the exact error with the exact same “culprit” (That being the sceneComponent). I’m really going through it right now trying to figure out how to fix it. Did you manage to find a solution?

I landed on the same problem. It worked perfectly, I closed the engine and then I get this error.

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Have you found a solution for this? I recently started having this problem out of nowhere with a cpp class that’s been working fine for years.