Now, I am not an expert, so someone might correct me, but it is just good timing. Each character plays their animation and they seem to be linked. However, you CAN remove either party and it will run fine, just look weird. For example, let us say you have a grapple attack where the enemy is picked up and slammed into the ground. The hero animation will just be the “act” the lifting of a heavy object. The Enemy animation is the “act” where he is grabbed by something and starts floating into the air. The hands and the enemy model will be synced to stay the same relative to each other.
Well, they do indeed use IK and sockets to link them together etc, but there are no two character animations. Two separate ones are just used together.
How do I make animation consisting of 2 actors? I’m planning to make it in Blender and then transport to Unreal. Do I just make sockets for both actors and then attatch socket to a socket? I’m talking about something like combat system from Batman: Arakham series. When after attacking/countering 2 characters enter random pre-set animation. Just wondering how do i synchronize the “grab points” and stuff like that.
I don’t know. Sounds extremly unpractical and judging by all I’ve seen you can do with Unreal, I doubt they didnt think of something like that. Just my feelings tho.