I know what is Sequencer.
I also know I can animate different properties of any actor via blueprints or code.
But,I was looking for a feature which is like Sequencer but can be applied to an actor and not the whole scene.
So I can,for example apply rotation of a mesh using keyframes on a timeline,then apply that animation to any actor I want. Unity3D has something called animation clips. UE doesn’t have such a thing? If it doesn’t ,then what is the option? Creating sequencer with just one actor?
I think you have 4 main options:
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Create a sequence with one actor.
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Put the actor in a blueprint and move it that way.
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Move the actor using the level blueprint.
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Use a market place ‘tweener’ like
or