Animation clip per static mesh

I know what is Sequencer.
I also know I can animate different properties of any actor via blueprints or code.
But,I was looking for a feature which is like Sequencer but can be applied to an actor and not the whole scene.
So I can,for example apply rotation of a mesh using keyframes on a timeline,then apply that animation to any actor I want. Unity3D has something called animation clips. UE doesn’t have such a thing? If it doesn’t ,then what is the option? Creating sequencer with just one actor?

I think you have 4 main options:

  1. Create a sequence with one actor.

  2. Put the actor in a blueprint and move it that way.

  3. Move the actor using the level blueprint.

  4. Use a market place ‘tweener’ like

or