Animation Budget Allocator

Hi!
Since yesterday I’m trying to implement Epic’s “Animation Budget Allocator” plugin without success. I followed the documentation but after activating the plugin and typing the following commands: “a.Budget.Enabled 1” and “a.Budget.Debug.Enabled 1” I don’t get the graph as on the screenshots.

Do you have any ideas?

I use version 4.27.2

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I was able to enable it on 4.27.1, but the check by distance to skeleton meshes does not work.
https://unrealengine.hatenablog.com/entry/2019/05/30/102109

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(中文)请调用蓝图节点Set Animation Budget,设为Enable:
image
如果你在C++调用也可以 实际上我测试发现 命令行a.budget.Enable好像不起作用

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so what is the right way to use it??

I was able to get it working using this tutorial. UE4 Animation Budget Allocatorを試してみる - Let's Enjoy Unreal Engine

What’s the best settings for this?

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The key is creating your own GameInstance blueprint and enabling it in the Project Settings.