Animation broken when exporting from Maya to Unreal

Hi,

I’m using Maya 2019 and Unreal’s ART tool to rig and animate a character.

The rig and character mesh imports just fine in Unreal:

[FONT=“Noto Sans”]But importing the animation (on the same mesh) breaks the animation/mesh/joints:

[FONT=“Noto Sans”]Does anyone know how I can fix this?