HI, I’m having a problem limiting the aim angle of my weapon. In my Character Animation BP off of (Event Blueprint Update Animation) node I have a function that rotates the weapon actor to the center of the screen and it works great but when you aim it at the ground past straight up and down the weapon flips 180 degrees and faces backwards. If I could limit it then I could stop it from flipping around the wrong way etc. I grabbed the pitch of the weapon using “get actor rotation” and put a float InRange node and even tried a DoOnce on the function that controls the aiming, still doesn’t limit the range. I ran into the same problem doing a free look limit. I almost think the animation BP is just to fast and skips over the code or something… I have a print string that shows the pitch of the weapon so I know I’m grabbing the right value. Any ideas?
UPDATE: If you are doing it this way you can’t have an aim offset moving the arms, this is why the weapon moved that extra bit. Just use FABRIK/IK to place hand on the weapons.
