I performed animation retargeting, and both skeletons were nearly identical. However, when I copied the blueprints from the character I retargeted and cleared all the errors shown in the debug log, the animations started working. But my skeletal mesh has distorted its shape, as you can see in the screenshot below. Help is needed!
It seems like the issue lies in the skeletal mesh or its associated components. Double-check the mesh and its import settings, ensuring correct bone weights and hierarchy. Additionally, verify if any post-processing steps affect the mesh’s shape during animation playback.
Adjustments may be needed in the blueprint or import settings to resolve the distortion.
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How to verify if any post processing affects the mesh during animation playback? Can you elaborate it further?