Hey guys. I’m playing around with the Shooter Game’s Third Person Hero character and I’m trying to hook up the arm rotation. After migrating it some of the rotational stuff broke in the Animation Blueprint and I’m trying to find my own solution for it (their solution seemed to be custom built). I’m trying to use a Blueprint Interface to send the rotational data of the player to the animation blueprint, but the values come back as 0.00. I tried adding a variable to my character BP to target the animation blueprint but that doesn’t seem to work.
I’ve never touched the animation blueprints before so all this is new. For I all know they do not interface like normal blueprints.