Animation Blueprint

Hello everybody,

I have a question,

Can you link multiple Animation Blueprints into a single Skeletal? I mean, an Animation B. for punch, an Animation B. for kicking, an Animation B. to swim and another animation b. to run and walk.

Or do i have to make all those animations in a single Animation Blueprint?

The AnimGraph of the animation blueprint is a state machine designed to blend between animations.

In general, it is designed to hold multiple animations for a given skeleton.

If you were to try and store a single animation in multiple blueprints, you would need a way to manage which one was playing - in essence recreating the whole point of the animgraph.