So I am working on a custom animation blueprint I got Idle → walking → walking to running → walking working but walking to running → run to stop wont work.
here is the transition rule forwalking to running → run to stop
here is where that “W is down” bool is set
What happens is that when I release w the player just walks in place instead of transitioning to run to stop. how ever the rule for going from walking to running → walking works fine. In fact here is the bp for that rule.
The walking to running → run to stop transition is set to priority one while the walking to running → walking transition is set to priority 2.
I would appreciate the help.