Hello, I have a character to which I am assigning animations from the sequencer, I created an Animation Blueprint to assign kawaii physics to the hair.
My question is, now should I use that Animation blueprint within the sequencer? I tried this but when assigning animations the character does nothing and it doesn’t respect the clothing data that the skirt has either.
How could I do to make it work?
In the video the one who walks is the Skeletal Mesh with the clothing in the skirt and the one that is not the Bluprint animation with the hair physic.