Animation Blueprint with IK has latency of 1 frame compared to rest of scene

Hey ,

Leaving bDisableLowLatencyUpdate=true should have some lag present (as low latency update is now disabled…and that’s actually what you want enabled). UE-32642 was reported correctly, but appears to have caused some confusion because of the double negative wording of the boolean.

From what I understand, you SHOULD see less lag with bDisableLowLatencyUpdate=false than with it set to true. UE-32642 reports that you still see significant lag with it set to false, which shouldn’t be happening.

and I will keep investigating this, but this is more his realm than mine.