While the crashing continues, i managed to blend my Animation blueprint with the sequencer animation.
The physics (here only a example spring controller) are applied. But the sequencer animation, seems to have a weight of 50% now, while the other 50% are taken from the animation blueprint - which is the T-Pose.
Any idea how to make that additive? instead of 50-50 ? I bet input pose must be wrong, but what else would i put in there? (my animations are all on additive, working fine together with the layered control rig)
I just want to apply the animation blueprint physics to whatever animation(s) is / are currently playing in the sequencer, blended or not.