Hello,
are there any known problems with animation blueprints in sequencer (UE5.5)?
When turning on simulation in the viewport with my animation blueprint, my animations (morph target, layered control rig and imported skeletal animations) no longer play and my character T-poses.
It seems to be highly unstable when I use simulation in viewport and can crash (Turn simulation on or off while mid-animation).
Whats weird: I can open the animation and the animation blueprint works in that preview window, together with the animation.
Is there something I have to consider, when using an animation blueprint in sequencer?
I assume that my animation blueprint is the reason for the problem, but I can’t find the reason why.
While the crashing continues, i managed to blend my Animation blueprint with the sequencer animation.
The physics (here only a example spring controller) are applied. But the sequencer animation, seems to have a weight of 50% now, while the other 50% are taken from the animation blueprint - which is the T-Pose.
Any idea how to make that additive? instead of 50-50 ? I bet input pose must be wrong, but what else would i put in there? (my animations are all on additive, working fine together with the layered control rig)
I just want to apply the animation blueprint physics to whatever animation(s) is / are currently playing in the sequencer, blended or not.
I found a workaround for this problem, since the animation blueprint does not work like I want:
I baked the animations/controllrig from the sequencer to a new animation and used that as input node for the animbp.
In a new level sequence, I add the animbp to the character, and it plays the animation, together with the spring/rigid nodes. Although, the position of the character was off…
Adding additional animations will break this. So, I have a “workfile level sequence” and a “renderfile level sequence”, for the same scene.
**It may also work with an animation montage, but i did not look into that. **
Regarding the crashes: Now that I removed the animation blueprint from the SKM / BP, it rarely crashes.