Hi Guys,
I’m having some odd things happen to animation blueprints recently, I’m using a C++ driven system so the animation blueprint inherits from this class, however as i have added more animations and transition rules i’ve noticed some of the blueprint transitions stop functioning. Bear in mind some of these are simple code driven BOOLS where the value is correct in code.
I’m 100% sure its the animation blueprint as removing sections will cause other sections to work, or creating a new animation blueprint and just setting some of the rules works. Has anyone experienced this themselves? My animation blueprint is really not overly complex (i’ve attached a screenshot).
I’ve looked at the animation blueprint as a text file, but there is a lot of content in it and it’s not clear if something is broken. Any advice would be greatly appreciated.
In the screenshot the taunting, celebrate, dead and counter right are broken, i can revert to an older version of the file and some of them work with no actual change to the blueprint setup!