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animation (blueprint?) scripting

Hello, i’m new to unreal.
previously unity user.

Where should i start about learning how to script character animation according to the camera?
I need my camera to move slightly to the side when locking on to enemy…
Also my character need to have some movements midair?
While acquiring/ sorting wall/ledge collision so that it doesnt overshoot the map edges.

Please point me some ideas and where to learn.

Welcome.

I think this is something you should follow: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/Setup_1/index.html

Interesting, i’m going over it as it seems like a good entry tutorial…
unfortunately i still can’t find procedural method to calculate ledges, where character can limit “falling” without the use of invisible placeholder…

Enviromental Query System, you should start looking into it, but that is bit advanced topic.

Finding edges is something you need to code yourself.