Where should i start about learning how to script character animation according to the camera?
I need my camera to move slightly to the side when locking on to enemy…
Also my character need to have some movements midair?
While acquiring/ sorting wall/ledge collision so that it doesnt overshoot the map edges.
Interesting, i’m going over it as it seems like a good entry tutorial…
unfortunately i still can’t find procedural method to calculate ledges, where character can limit “falling” without the use of invisible placeholder…