When previewing my animation blueprint in the editor, changing the speed makes my character walk/run
but in game, when my character speeds up he stays in his idle animation, why isn’t it working? What can I do to fix this?
Thanks a lot.
When previewing my animation blueprint in the editor, changing the speed makes my character walk/run
but in game, when my character speeds up he stays in his idle animation, why isn’t it working? What can I do to fix this?
Thanks a lot.
So you’ve set up an AnimMontage to switch between idle/walk/run by the speed variable.
Can you show a screenshot of how you’re setting the speed variable in the AnimBlueprint?