Animation blueprint not working as it should

Hi there!

I have encountered an error while working on my RPG project. I have followed the online tutorials for Mixamo animations and created my character and done a rudimentary State Machine for the enemy character, with basic AI however the character never goes from Idle to run, it only glides on the floor.

Would you be able to tell me what Am i doing wrong?

Thank you

Are you sure that the CanRun variable is being updated?
Do you have the correct animation set up in the Run state?