So I migrated my Character blueprint from one project to another and now, in the new project, I get no errors of any kind but the animation doesn’t work.
I’ve checked to see if the Mesh inside the Character BP referenced the correct skeleton and AnimBP and it does. And when I open the AnimBP I can preview the animation and transition perfectly. But I press play and the model just stands in TPose.
Did anyone experience this? Does anyone know how I can even start debugging this and even fix it?
I am very inexperienced with Unreal for sure but I feel I’ve looked everywhere.
I am using Unreal 4.27 in case this is useful info.