Animation Blueprint not looping anymore in 5.2

This worked fine when I was still using 5.0
I create an animation blueprint with a animation file. Add a State Machine, plug the animation and it only plays once, theres no loop.

Just to be sure I dropped the animation file into the scene and it loops fine. I checked everywhere on the animation blueprint but I cant find any other option. Doing this in 5.0 worked fine.

Is there any additional thing I’m missing or has been changed in this version? I don’t know what else to do

Thanks in advance