so I was using an Enum and passing the result through a series of copy bone node to flip the animation from left to right, But I thought It was getting messy and out of hand as I added mode animations.
So I tried to switch to a traditional State machine method like so to clean things up .
Only Problem is Im now faced with adding all these nodes in to each state for the right side
So I created anim layer to reuse this in all states like this .
Only to find out that These layers can only be used once.
So whatโs the solution here to pass all the right side anims through this code without having to copy and paste the whole chain in to each state.