Animation Blueprint Help with Anim Layers?

so I was using an Enum and passing the result through a series of copy bone node to flip the animation from left to right, But I thought It was getting messy and out of hand as I added mode animations.


So I tried to switch to a traditional State machine method like so to clean things up .

Only Problem is Im now faced with adding all these nodes in to each state for the right side :frowning:

So I created anim layer to reuse this in all states like this .

Only to find out that These layers can only be used once. :unamused:

So whatโ€™s the solution here to pass all the right side anims through this code without having to copy and paste the whole chain in to each state.