In short, when I reproduce the shooting logic, the animation blueprint of the hands in first person plays its animation, and the animation from the anim blueprint of the weapon stops playing at all. “Event Blueprint Update Animation” immediately fades out and is no longer updated. I tried playing anim montage, but that also fails. The only thing that works is the “play animation” node for the skeletal mesh, but I’m losing a lot of control that could give me the anim blueprint. How can I solve this problem? Maybe this isn’t the “right way” to make animations work for my weapon?