I have some troubles understanding what is execution order between, regular blueprints, anim blueprints and anim graphs. Here is an exemple :
I want to use iks to ground my character’s feet. I have one character blueprint with all the code (trace, calculate the position…), my anim blueprint with some code to get the values from my character blueprint and the anim graph with the two bones ik and the animations.
From what I understand the execution order is :
- Character Blueprint Event Graph
- Anim Blueprint Event Graph
- Anim Blueprint Anim Graph
So the animations is evaluated in the anim graph. My problem is I would like to evaluate the animation and then **after **my character is in the position, use the functions in my character blueprint to ground the feet.
Am I wrong (probably) and so what is the solution ? Thanks