I made an animation blueprint for a metahuman character, but the character is standing in a default pose. when I connect the “try get pawn owner” element to “print” it comes up empty.
I just put a character in the world and selected “Player 0”
I made an animation blueprint for a metahuman character, but the character is standing in a default pose. when I connect the “try get pawn owner” element to “print” it comes up empty.
I just put a character in the world and selected “Player 0”
Hi there,
You don’t have an animation blueprint assigned to the main mesh:
If you want to make your metahuman a playable character, is best to change its parent class to “character” in Class Settings Pane. Make sure to add a “set master pose” in the construction script so other meshes will follow the animation.
Thank you, i will try it.
Hi,
On the right panel, click on the arrow and a list will show up. Select your “buster animation blueprint” from the list, compile and save.
Parent class already replaced to “character”
You don’t need to create an animation blueprint from scratch, unless you’re studying this topic, you can add the TPS template and start from there.
There is a good YT channel that shows the steps needed.
[NEW] MetaHuman ThirdPerson - In UnrealEngine 5 [UPDATED VERSION] - YouTube
Use the “Get Player Pawn” instead of “Try to get player pawn”
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