Animation blueprint deforms my character

I am having a problem with my character when I put it in the Anim graph. I have created a Blend space for it and it works fine there, but when it is plugged into the anim graph the character becomes deformed. I thought at first that it could be a problem with the additive type, whether it should be local space or mesh space, but neither of them work. I would greatly appreciate is if someone could shed some light on my situation. This is what it looks like when it is in the blend space.

And this is what it looks like when it is plugged into the Anim graph

Again, any help would be greatly appreciated.


I see that your zombie_idle variable in your blendspace is not at 0 but 0.26XX if you change the walk speed in the anim graph what happen ?

however put the zombie_idle value to 0 should be a good things whatever if it resolve or not your problem :wink:

I tried what you said and it didn’t work but thanks anyway.