I had made an animation blueprint in another game that worked perfectly. I am working on a new game now and I want to use that same animation blueprint. I add the Skeleton, Mesh, Animation, and Blueprint to the new project. I then made sure that the mesh and all animation were connected to the skeleton. When I preview the animations they work fine. Now when I compile the animation blueprint, I get this:
I have my character set up with the proper mesh and I attached the animation blueprint to my character as well.
Any ideas as to why my character is being horribly deformed? Thanks in advance!