Basically I have a blendspace that transitions based on the variable Speed, and animation blueprint which controls it from the characters velocity.
The problem:
Animation working smoothly in blendspace:
State machine in ABP connecting Speed to the blendspace:
Initialization of variables in ABP:
Animation blueprint is connected in the character’s blueprint page:
It’s definitely doing something because the default pose changes when I connect the ABP, it just never plays and in-game the animations aren’t displaying at all; all I get is this weird blur/fuzz effect.
Any help would be greatly appreciated