Animation blueprint causing character to be blurry?

Basically I have a blendspace that transitions based on the variable Speed, and animation blueprint which controls it from the characters velocity.

The problem:

Animation working smoothly in blendspace:

State machine in ABP connecting Speed to the blendspace:

Initialization of variables in ABP:

Animation blueprint is connected in the character’s blueprint page:

It’s definitely doing something because the default pose changes when I connect the ABP, it just never plays and in-game the animations aren’t displaying at all; all I get is this weird blur/fuzz effect.

Any help would be greatly appreciated

How’s this: