Hello,
I am trying to integrate some models into my game and I’m having trouble setting the animation blending properly.
I created a animation montage for a shooting animation and set it to use an UpperBody slot. What I want to do is blend between the running and shooting animation and basically have the legs do the running while the upper body is rotating and shooting.
Unfortunately I get the following result:
As you can see, the “wings” are floating next to the player instead of being attached. Here are 2 screenshots of how they are supposed to behave:
Here is the rigging for the robot:
I have tried doing a Layered Blend per Bone in my anim graph and blend on the bn_Vertabrae_0 ( which seems to separate the legs from the upper body as I want). I also tried to add the bn_c_0_Wing into the node but that doesn’t give the desired results. Tried playing with “rotate bones” checkbox but nothing helps.
Does anybody have an idea how I can fix this problem?
Thanks!