Animation blend between two Sequencers

I would like to have my character driven by the sequencer (animations). At some point I want to stop current sequencer and switch to another, with different set of animations. Is there any way to blend between such transition?
Maybe workaround: is it possible to blend between some idle animation and sequencer that just starts to control a pawn?

I would recommend not to only use sequencers when animating a character but if you want to blend any type of animation or state machine you use blend pose nodes.

Blending between sequencers isn’t supported yet, but it is on the roadmap