Hello! I’m in UE5.2 and am having trouble with an animation playing too fast on high framerates. I run the editor in 144 fps so I didnt notice until a packaged build, but you can see the animation is much faster with a higher framerate, but the same on a lower framerate.
I think my entire AnimBP is being sped up at higher FPS (reasons below). How do I fix this?
My Setup:
- The Sprint animation itself has a rate scale of 4.8 set in the asset itself
- The Reload animation also gets sped up (an anim montage with rate scale of 1.0 input)
- The Weapon sway is faster (based on world delta time FInterp)
These are all in the AnimBP being scaled equally so I think its the AnimBP.
My Skeletal mesh is the mesh from Character Class with these settings modified:
My AnimBP sprint animation implementation (both sequence players have default settings). Bare minimum with nothing related to play rate
My Sprint Animation Modified Properties:
I’ve really tried just about everything I can think of so any help would be greatly appreciated
P.S I have a 360hz monitor which is why I’m running my game so high