I’m currently trying to make a game. My end goal for the game is for it to be a Tactical First Person Hack&Slash with base building (basically Bloodborne’s style of hack&slash mixed with Chivalry’s mechanics, Rainbow Six’s planning phase+squad control, and X-COM’s base management), however for now i’m focusing on the hack&slash mechanics first, and then after that’s done i’ll deal with the strategy part. But i have a couple of questions to ask regarding melee hitboxes :
1.How do make it so that a hitbox does damage depending on the speed of the animations ?
2.How do you bound a weapon (and it’s hitbox) to a character ?
3.Do i need to code in pain states separately for every enemy ? Or can i just make a universal pain state code (that includes things like dizzies and poise calculation) and then apply it to everyone ?
I’d be grateful if i can get answers on the questions by simply using blueprint and not needing C++, but i wouldn’t mind coding for C++ (i suck at it, but i’ll learn).